#version 310 es precision mediump float; layout(location = 0) out vec4 FragColor; layout(location = 0) flat in int vA; layout(location = 1) flat in int vB; void main() { FragColor = vec4(0.0); int k = 0; int j; for (int i = 0; i < vA; i += j) { if ((vA + i) == 20) k = 50; else if ((vB + i) == 40) k = 60; j = k + 10; FragColor += 1.0; } }