#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct SSBO { float FragColor; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); template inline T spvSubgroupBroadcast(T value, ushort lane) { return quad_broadcast(value, lane); } template<> inline bool spvSubgroupBroadcast(bool value, ushort lane) { return !!quad_broadcast((ushort)value, lane); } template inline vec spvSubgroupBroadcast(vec value, ushort lane) { return (vec)quad_broadcast((vec)value, lane); } template inline T spvSubgroupBroadcastFirst(T value) { return quad_broadcast_first(value); } template<> inline bool spvSubgroupBroadcastFirst(bool value) { return !!quad_broadcast_first((ushort)value); } template inline vec spvSubgroupBroadcastFirst(vec value) { return (vec)quad_broadcast_first((vec)value); } inline uint4 spvSubgroupBallot(bool value) { return uint4((quad_vote::vote_t)quad_ballot(value), 0, 0, 0); } inline bool spvSubgroupBallotBitExtract(uint4 ballot, uint bit) { return !!extract_bits(ballot[bit / 32], bit % 32, 1); } inline uint spvSubgroupBallotFindLSB(uint4 ballot, uint gl_SubgroupSize) { uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, gl_SubgroupSize), uint3(0)); ballot &= mask; return select(ctz(ballot.x), select(32 + ctz(ballot.y), select(64 + ctz(ballot.z), select(96 + ctz(ballot.w), uint(-1), ballot.w == 0), ballot.z == 0), ballot.y == 0), ballot.x == 0); } inline uint spvSubgroupBallotFindMSB(uint4 ballot, uint gl_SubgroupSize) { uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, gl_SubgroupSize), uint3(0)); ballot &= mask; return select(128 - (clz(ballot.w) + 1), select(96 - (clz(ballot.z) + 1), select(64 - (clz(ballot.y) + 1), select(32 - (clz(ballot.x) + 1), uint(-1), ballot.x == 0), ballot.y == 0), ballot.z == 0), ballot.w == 0); } inline uint spvPopCount4(uint4 ballot) { return popcount(ballot.x) + popcount(ballot.y) + popcount(ballot.z) + popcount(ballot.w); } inline uint spvSubgroupBallotBitCount(uint4 ballot, uint gl_SubgroupSize) { uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, gl_SubgroupSize), uint3(0)); return spvPopCount4(ballot & mask); } inline uint spvSubgroupBallotInclusiveBitCount(uint4 ballot, uint gl_SubgroupInvocationID) { uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, gl_SubgroupInvocationID + 1), uint3(0)); return spvPopCount4(ballot & mask); } inline uint spvSubgroupBallotExclusiveBitCount(uint4 ballot, uint gl_SubgroupInvocationID) { uint4 mask = uint4(extract_bits(0xFFFFFFFF, 0, gl_SubgroupInvocationID), uint2(0)); return spvPopCount4(ballot & mask); } template inline bool spvSubgroupAllEqual(T value) { return quad_all(all(value == quad_broadcast_first(value))); } template<> inline bool spvSubgroupAllEqual(bool value) { return quad_all(value) || !quad_any(value); } template inline bool spvSubgroupAllEqual(vec value) { return quad_all(all(value == (vec)quad_broadcast_first((vec)value))); } template inline T spvSubgroupShuffle(T value, ushort lane) { return quad_shuffle(value, lane); } template<> inline bool spvSubgroupShuffle(bool value, ushort lane) { return !!quad_shuffle((ushort)value, lane); } template inline vec spvSubgroupShuffle(vec value, ushort lane) { return (vec)quad_shuffle((vec)value, lane); } template inline T spvSubgroupShuffleXor(T value, ushort mask) { return quad_shuffle_xor(value, mask); } template<> inline bool spvSubgroupShuffleXor(bool value, ushort mask) { return !!quad_shuffle_xor((ushort)value, mask); } template inline vec spvSubgroupShuffleXor(vec value, ushort mask) { return (vec)quad_shuffle_xor((vec)value, mask); } template inline T spvSubgroupShuffleUp(T value, ushort delta) { return quad_shuffle_up(value, delta); } template<> inline bool spvSubgroupShuffleUp(bool value, ushort delta) { return !!quad_shuffle_up((ushort)value, delta); } template inline vec spvSubgroupShuffleUp(vec value, ushort delta) { return (vec)quad_shuffle_up((vec)value, delta); } template inline T spvSubgroupShuffleDown(T value, ushort delta) { return quad_shuffle_down(value, delta); } template<> inline bool spvSubgroupShuffleDown(bool value, ushort delta) { return !!quad_shuffle_down((ushort)value, delta); } template inline vec spvSubgroupShuffleDown(vec value, ushort delta) { return (vec)quad_shuffle_down((vec)value, delta); } template inline T spvQuadBroadcast(T value, uint lane) { return quad_broadcast(value, lane); } template<> inline bool spvQuadBroadcast(bool value, uint lane) { return !!quad_broadcast((ushort)value, lane); } template inline vec spvQuadBroadcast(vec value, uint lane) { return (vec)quad_broadcast((vec)value, lane); } template inline T spvQuadSwap(T value, uint dir) { return quad_shuffle_xor(value, dir + 1); } template<> inline bool spvQuadSwap(bool value, uint dir) { return !!quad_shuffle_xor((ushort)value, dir + 1); } template inline vec spvQuadSwap(vec value, uint dir) { return (vec)quad_shuffle_xor((vec)value, dir + 1); } kernel void main0(device SSBO& _9 [[buffer(0)]], uint gl_NumSubgroups [[quadgroups_per_threadgroup]], uint gl_SubgroupID [[quadgroup_index_in_threadgroup]], uint gl_SubgroupSize [[thread_execution_width]], uint gl_SubgroupInvocationID [[thread_index_in_quadgroup]]) { uint4 gl_SubgroupEqMask = uint4(1 << gl_SubgroupInvocationID, uint3(0)); uint4 gl_SubgroupGeMask = uint4(insert_bits(0u, 0xFFFFFFFF, gl_SubgroupInvocationID, gl_SubgroupSize - gl_SubgroupInvocationID), uint3(0)); uint4 gl_SubgroupGtMask = uint4(insert_bits(0u, 0xFFFFFFFF, gl_SubgroupInvocationID + 1, gl_SubgroupSize - gl_SubgroupInvocationID - 1), uint3(0)); uint4 gl_SubgroupLeMask = uint4(extract_bits(0xFFFFFFFF, 0, gl_SubgroupInvocationID + 1), uint3(0)); uint4 gl_SubgroupLtMask = uint4(extract_bits(0xFFFFFFFF, 0, gl_SubgroupInvocationID), uint3(0)); _9.FragColor = float(gl_NumSubgroups); _9.FragColor = float(gl_SubgroupID); _9.FragColor = float(gl_SubgroupSize); _9.FragColor = float(gl_SubgroupInvocationID); simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); simdgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup | mem_flags::mem_texture); simdgroup_barrier(mem_flags::mem_device); simdgroup_barrier(mem_flags::mem_threadgroup); simdgroup_barrier(mem_flags::mem_texture); bool _39 = quad_is_first(); bool elected = _39; _9.FragColor = float4(gl_SubgroupEqMask).x; _9.FragColor = float4(gl_SubgroupGeMask).x; _9.FragColor = float4(gl_SubgroupGtMask).x; _9.FragColor = float4(gl_SubgroupLeMask).x; _9.FragColor = float4(gl_SubgroupLtMask).x; float4 broadcasted = spvSubgroupBroadcast(float4(10.0), 8u); bool2 broadcasted_bool = spvSubgroupBroadcast(bool2(true), 8u); float3 first = spvSubgroupBroadcastFirst(float3(20.0)); bool4 first_bool = spvSubgroupBroadcastFirst(bool4(false)); uint4 ballot_value = spvSubgroupBallot(true); bool inverse_ballot_value = spvSubgroupBallotBitExtract(ballot_value, gl_SubgroupInvocationID); bool bit_extracted = spvSubgroupBallotBitExtract(uint4(10u), 8u); uint bit_count = spvSubgroupBallotBitCount(ballot_value, gl_SubgroupSize); uint inclusive_bit_count = spvSubgroupBallotInclusiveBitCount(ballot_value, gl_SubgroupInvocationID); uint exclusive_bit_count = spvSubgroupBallotExclusiveBitCount(ballot_value, gl_SubgroupInvocationID); uint lsb = spvSubgroupBallotFindLSB(ballot_value, gl_SubgroupSize); uint msb = spvSubgroupBallotFindMSB(ballot_value, gl_SubgroupSize); uint shuffled = spvSubgroupShuffle(10u, 8u); bool shuffled_bool = spvSubgroupShuffle(true, 9u); uint shuffled_xor = spvSubgroupShuffleXor(30u, 8u); bool shuffled_xor_bool = spvSubgroupShuffleXor(false, 9u); uint shuffled_up = spvSubgroupShuffleUp(20u, 4u); bool shuffled_up_bool = spvSubgroupShuffleUp(true, 4u); uint shuffled_down = spvSubgroupShuffleDown(20u, 4u); bool shuffled_down_bool = spvSubgroupShuffleDown(false, 4u); bool has_all = quad_all(true); bool has_any = quad_any(true); bool has_equal = spvSubgroupAllEqual(0); has_equal = spvSubgroupAllEqual(true); has_equal = spvSubgroupAllEqual(float3(0.0, 1.0, 2.0)); has_equal = spvSubgroupAllEqual(bool4(true, true, false, true)); float4 swap_horiz = spvQuadSwap(float4(20.0), 0u); bool4 swap_horiz_bool = spvQuadSwap(bool4(true), 0u); float4 swap_vertical = spvQuadSwap(float4(20.0), 1u); bool4 swap_vertical_bool = spvQuadSwap(bool4(true), 1u); float4 swap_diagonal = spvQuadSwap(float4(20.0), 2u); bool4 swap_diagonal_bool = spvQuadSwap(bool4(true), 2u); float4 quad_broadcast0 = spvQuadBroadcast(float4(20.0), 3u); bool4 quad_broadcast_bool = spvQuadBroadcast(bool4(true), 3u); }