#version 450 layout(binding = 0) uniform sampler2DMS uSamp; layout(location = 0) out vec4 FragColor; void main() { ivec2 _28 = ivec2(gl_FragCoord.xy); FragColor.x = texelFetch(uSamp, _28, int(0u)).x; FragColor.y = texelFetch(uSamp, _28, int(1u)).x; FragColor.z = texelFetch(uSamp, _28, int(2u)).x; FragColor.w = texelFetch(uSamp, _28, int(3u)).x; }