#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct main0_out { float4 m_location_0 [[color(0)]]; float4 m_location_1 [[color(1)]]; float4 m_location_2 [[color(2)]]; }; struct main0_in { float InC_0 [[user(locn0_1), flat]]; float InA_0 [[user(locn1), flat]]; float InC_1 [[user(locn1_1), flat]]; float2 InB_0 [[user(locn1_2), flat]]; float InA_1 [[user(locn2), flat]]; float InC_2 [[user(locn2_1), flat]]; float2 InB_1 [[user(locn2_2), flat]]; float InD [[user(locn3_1), sample_perspective]]; float InE [[user(locn4_2), center_no_perspective]]; float InF [[user(locn5_3), centroid_perspective]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; spvUnsafeArray A = {}; spvUnsafeArray B = {}; spvUnsafeArray C = {}; float D = {}; spvUnsafeArray InA = {}; spvUnsafeArray InB = {}; spvUnsafeArray InC = {}; InA[0] = in.InA_0; InA[1] = in.InA_1; InB[0] = in.InB_0; InB[1] = in.InB_1; InC[0] = in.InC_0; InC[1] = in.InC_1; InC[2] = in.InC_2; A = InA; B = InB; C = InC; D = (in.InD + in.InE) + in.InF; out.m_location_1.x = A[0]; out.m_location_2.x = A[1]; out.m_location_1.zw = B[0]; out.m_location_2.zw = B[1]; out.m_location_0.y = C[0]; out.m_location_1.y = C[1]; out.m_location_2.y = C[2]; out.m_location_0.w = D; return out; }