#include #include using namespace metal; struct main0_out { float4 gl_Position [[position, invariant]]; }; struct main0_in { float4 vInput0 [[attribute(0)]]; float4 vInput1 [[attribute(1)]]; float4 vInput2 [[attribute(2)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float4 _21 = fma(in.vInput1, in.vInput2, in.vInput0); out.gl_Position = _21; return out; }