#include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; }; struct main0_in { uint gl_BaseVertex [[base_vertex]]; uint gl_BaseInstance [[base_instance]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.gl_Position = float4(float(in.gl_BaseVertex), float(in.gl_BaseInstance), 0.0f, 1.0f); return out; }