#include #include using namespace metal; struct SSBO { float a; float4 b; float4x4 c; float a1; float4 b1; float4x4 c1; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device SSBO& _11 [[buffer(0)]]) { _11.a *= _11.a1; _11.b *= _11.b1; _11.c = _11.c * _11.c1; }