#include #include using namespace metal; constant float a_tmp [[function_constant(1)]]; constant float a = is_function_constant_defined(a_tmp) ? a_tmp : 1.0; constant float b_tmp [[function_constant(2)]]; constant float b = is_function_constant_defined(b_tmp) ? b_tmp : 2.0; constant int c_tmp [[function_constant(3)]]; constant int c = is_function_constant_defined(c_tmp) ? c_tmp : 3; constant uint _18 = (uint(c) + 0u); constant int _21 = (-c); constant int _23 = (~c); constant int d_tmp [[function_constant(4)]]; constant int d = is_function_constant_defined(d_tmp) ? d_tmp : 4; constant int _26 = (c + d); constant int _28 = (c - d); constant int _30 = (c * d); constant int _32 = (c / d); constant uint e_tmp [[function_constant(5)]]; constant uint e = is_function_constant_defined(e_tmp) ? e_tmp : 5u; constant uint f_tmp [[function_constant(6)]]; constant uint f = is_function_constant_defined(f_tmp) ? f_tmp : 6u; constant uint _36 = (e / f); constant int _38 = (c % d); constant uint _40 = (e % f); constant int _42 = (c >> d); constant uint _44 = (e >> f); constant int _46 = (c << d); constant int _48 = (c | d); constant int _50 = (c ^ d); constant int _52 = (c & d); constant bool g_tmp [[function_constant(7)]]; constant bool g = is_function_constant_defined(g_tmp) ? g_tmp : false; constant bool h_tmp [[function_constant(8)]]; constant bool h = is_function_constant_defined(h_tmp) ? h_tmp : true; constant bool _58 = (g || h); constant bool _60 = (g && h); constant bool _62 = (!g); constant bool _64 = (g == h); constant bool _66 = (g != h); constant bool _68 = (c == d); constant bool _70 = (c != d); constant bool _72 = (c < d); constant bool _74 = (e < f); constant bool _76 = (c > d); constant bool _78 = (e > f); constant bool _80 = (c <= d); constant bool _82 = (e <= f); constant bool _84 = (c >= d); constant bool _86 = (e >= f); constant int _92 = int(e + 0u); constant bool _94 = (c != int(0u)); constant bool _96 = (e != 0u); constant int _100 = int(g); constant uint _103 = uint(g); struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; float t0 = a; float t1 = b; uint c0 = _18; int c1 = _21; int c2 = _23; int c3 = _26; int c4 = _28; int c5 = _30; int c6 = _32; uint c7 = _36; int c8 = _38; uint c9 = _40; int c10 = _42; uint c11 = _44; int c12 = _46; int c13 = _48; int c14 = _50; int c15 = _52; bool c16 = _58; bool c17 = _60; bool c18 = _62; bool c19 = _64; bool c20 = _66; bool c21 = _68; bool c22 = _70; bool c23 = _72; bool c24 = _74; bool c25 = _76; bool c26 = _78; bool c27 = _80; bool c28 = _82; bool c29 = _84; bool c30 = _86; int c31 = c8 + c3; int c32 = _92; bool c33 = _94; bool c34 = _96; int c35 = _100; uint c36 = _103; float c37 = float(g); out.FragColor = float4(t0 + t1); return out; }