#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float2 vUV [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d uTex [[texture(0)]], sampler uSampler [[sampler(0)]]) { main0_out out = {}; out.FragColor = uTex.sample(uSampler, in.vUV); out.FragColor += uTex.sample(uSampler, in.vUV, int2(1)); return out; }