static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = 0.0f.xxxx; int i = 0; int _36; for (;;) { if (i < 3) { int a = i; FragColor[a] += float(i); if (false) { _36 = 1; } else { int _41 = i; i = _41 + 1; _36 = _41; } continue; } else { break; } } } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }