#version 450 #extension GL_ARB_gpu_shader_int64 : require layout(location = 0) out vec4 FragColor; void main() { uvec2 unpacked = unpackUint2x32(packUint2x32(uvec2(18u, 52u))); FragColor = vec4(float(unpacked.x), float(unpacked.y), 1.0, 1.0); }