#version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D uTex; layout(location = 0) out vec4 FragColor; layout(location = 0) in vec4 vTex; void main() { highp vec4 _19 = vTex; _19.z = vTex.w; FragColor = textureProj(uTex, _19.xyz); }