#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { int index [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], uint gl_SampleID [[sample_id]]) { main0_out out = {}; float2 gl_SamplePosition = get_sample_position(gl_SampleID); out.FragColor = float4(gl_SamplePosition, float(in.index), 1.0); return out; }