#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO { vec4 data[]; } ssbos[2]; void main() { uint ident = gl_GlobalInvocationID.x; ssbos[1].data[ident] = ssbos[0].data[ident]; }