#include #include using namespace metal; struct push_cb { float4 cb0[1]; }; struct main0_out { float4 o0 [[color(0)]]; }; fragment main0_out main0(constant push_cb& _19 [[buffer(0)]], texture2d t0 [[texture(0)]], sampler dummy_sampler [[sampler(0)]]) { main0_out out = {}; float4 r0; r0 = float4(_19.cb0[0u].z, _19.cb0[0u].w, r0.z, r0.w); r0 = float4(r0.x, r0.y, float2(0.0).x, float2(0.0).y); out.o0 = t0.read(uint2(as_type(r0.xy)) + uint2(int2(-1, -2)), as_type(r0.w)); return out; }