#version 450 layout(local_size_x = 1) in; layout(rgba32f, binding = 0) uniform image2D uImg00; layout(rgba16f, binding = 1) uniform image2D uImg01; layout(rg32f, binding = 2) uniform image2D uImg02; layout(rg16f, binding = 3) uniform image2D uImg03; layout(r11f_g11f_b10f, binding = 4) uniform image2D uImg04; layout(r32f, binding = 5) uniform image2D uImg05; layout(r16f, binding = 6) uniform image2D uImg06; layout(rgba16, binding = 7) uniform image2D uImg07; layout(rgb10_a2, binding = 8) uniform image2D uImg08; layout(rgba8, binding = 9) uniform image2D uImg09; layout(rg16, binding = 10) uniform image2D uImg10; layout(rg8, binding = 11) uniform image2D uImg11; layout(r16, binding = 12) uniform image2D uImg12; layout(r8, binding = 13) uniform image2D uImg13; layout(rgba16_snorm, binding = 14) uniform image2D uImg14; layout(rgba8_snorm, binding = 15) uniform image2D uImg15; layout(rg16_snorm, binding = 16) uniform image2D uImg16; layout(rg8_snorm, binding = 17) uniform image2D uImg17; layout(r16_snorm, binding = 18) uniform image2D uImg18; layout(r8_snorm, binding = 19) uniform image2D uImg19; layout(rgba32i, binding = 20) uniform iimage2D uImage20; layout(rgba16i, binding = 21) uniform iimage2D uImage21; layout(rgba8i, binding = 22) uniform iimage2D uImage22; layout(rg32i, binding = 23) uniform iimage2D uImage23; layout(rg16i, binding = 24) uniform iimage2D uImage24; layout(rg8i, binding = 25) uniform iimage2D uImage25; layout(r32i, binding = 26) uniform iimage2D uImage26; layout(r16i, binding = 27) uniform iimage2D uImage27; layout(r8i, binding = 28) uniform iimage2D uImage28; layout(rgba32ui, binding = 29) uniform uimage2D uImage29; layout(rgba16ui, binding = 30) uniform uimage2D uImage30; layout(rgb10_a2ui, binding = 31) uniform uimage2D uImage31; layout(rgba8ui, binding = 32) uniform uimage2D uImage32; layout(rg32ui, binding = 33) uniform uimage2D uImage33; layout(rg16ui, binding = 34) uniform uimage2D uImage34; layout(rg8ui, binding = 35) uniform uimage2D uImage35; layout(r32ui, binding = 36) uniform uimage2D uImage36; layout(r16ui, binding = 37) uniform uimage2D uImage37; layout(r8ui, binding = 38) uniform uimage2D uImage38; void main() { }