#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct Foo { float a; float b; }; constant float _16[4] = {1.0, 4.0, 3.0, 2.0}; constant Foo _28[2] = {{10.0, 20.0}, {30.0, 40.0}}; struct main0_in { int line [[user(locn0)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; // Implementation of an array copy function to cover GLSL's ability to copy an array via assignment. template void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } // An overload for constant arrays. template void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N]) { for (uint i = 0; i < N; dst[i] = src[i], i++); } fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; float lut[4] = {1.0, 4.0, 3.0, 2.0}; Foo foos[2] = {{10.0, 20.0}, {30.0, 40.0}}; out.FragColor = float4(lut[in.line]); out.FragColor += float4(foos[in.line].a * (foos[1 - in.line].a)); return out; }