#include #include using namespace metal; struct _28 { float4 _m0; }; struct _6 { float4 _m0; float _m1; float4 _m2; }; struct _10 { float3 _m0; packed_float3 _m1; float _m2; packed_float3 _m3; float _m4; packed_float3 _m5; float _m6; packed_float3 _m7; float _m8; packed_float3 _m9; float _m10; packed_float3 _m11; float _m12; float2 _m13; float2 _m14; packed_float3 _m15; float _m16; float _m17; float _m18; float _m19; float _m20; float4 _m21; float4 _m22; float4x4 _m23; float4 _m24; }; struct _18 { float4x4 _m0; float4x4 _m1; float4x4 _m2; float4x4 _m3; float4 _m4; float4 _m5; float _m6; float _m7; float _m8; float _m9; packed_float3 _m10; float _m11; packed_float3 _m12; float _m13; packed_float3 _m14; float _m15; packed_float3 _m16; float _m17; float _m18; float _m19; float2 _m20; float2 _m21; float2 _m22; float4 _m23; float2 _m24; float2 _m25; float2 _m26; char pad27[8]; packed_float3 _m27; float _m28; float _m29; float _m30; float _m31; float _m32; float2 _m33; float _m34; float _m35; float3 _m36; float4x4 _m37[2]; float4 _m38[2]; }; constant _28 _74 = {}; struct main0_out { float4 m_5 [[color(0)]]; }; fragment main0_out main0(constant _6& _7 [[buffer(0)]], constant _10& _11 [[buffer(1)]], constant _18& _19 [[buffer(2)]], texture2d _8 [[texture(0)]], texture2d _12 [[texture(1)]], texture2d _14 [[texture(2)]], sampler _9 [[sampler(0)]], sampler _13 [[sampler(1)]], sampler _15 [[sampler(2)]], float4 gl_FragCoord [[position]]) { main0_out out = {}; float2 _82 = gl_FragCoord.xy * _19._m23.xy; float4 _88 = _7._m2 * _7._m0.xyxy; float2 _95 = _88.xy; float2 _96 = _88.zw; float2 _97 = clamp(_82 + (float2(0.0, -2.0) * _7._m0.xy), _95, _96); float3 _109 = _11._m5 * clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _113 = _12.sample(_13, _97, level(0.0)); float _114 = _113.y; float3 _129; if (_114 > 0.0) { _129 = _109 + (_14.sample(_15, _97, level(0.0)).xyz * clamp(_114 * _113.z, 0.0, 1.0)); } else { _129 = _109; } float3 _130 = _129 * 0.5; float4 _134 = float4(_130.x, _130.y, _130.z, float4(0.0).w); float2 _144 = clamp(_82 + (float2(-1.0) * _7._m0.xy), _95, _96); float3 _156 = _11._m5 * clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _160 = _12.sample(_13, _144, level(0.0)); float _161 = _160.y; float3 _176; if (_161 > 0.0) { _176 = _156 + (_14.sample(_15, _144, level(0.0)).xyz * clamp(_161 * _160.z, 0.0, 1.0)); } else { _176 = _156; } float3 _177 = _176 * 0.5; float3 _180 = _134.xyz + _177; float4 _181 = float4(_180.x, _180.y, _180.z, _134.w); float2 _191 = clamp(_82 + (float2(0.0, -1.0) * _7._m0.xy), _95, _96); float3 _203 = _11._m5 * clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _207 = _12.sample(_13, _191, level(0.0)); float _208 = _207.y; float3 _223; if (_208 > 0.0) { _223 = _203 + (_14.sample(_15, _191, level(0.0)).xyz * clamp(_208 * _207.z, 0.0, 1.0)); } else { _223 = _203; } float3 _224 = _223 * 0.75; float3 _227 = _181.xyz + _224; float4 _228 = float4(_227.x, _227.y, _227.z, _181.w); float2 _238 = clamp(_82 + (float2(1.0, -1.0) * _7._m0.xy), _95, _96); float3 _250 = _11._m5 * clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _254 = _12.sample(_13, _238, level(0.0)); float _255 = _254.y; float3 _270; if (_255 > 0.0) { _270 = _250 + (_14.sample(_15, _238, level(0.0)).xyz * clamp(_255 * _254.z, 0.0, 1.0)); } else { _270 = _250; } float3 _271 = _270 * 0.5; float3 _274 = _228.xyz + _271; float4 _275 = float4(_274.x, _274.y, _274.z, _228.w); float2 _285 = clamp(_82 + (float2(-2.0, 0.0) * _7._m0.xy), _95, _96); float3 _297 = _11._m5 * clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _301 = _12.sample(_13, _285, level(0.0)); float _302 = _301.y; float3 _317; if (_302 > 0.0) { _317 = _297 + (_14.sample(_15, _285, level(0.0)).xyz * clamp(_302 * _301.z, 0.0, 1.0)); } else { _317 = _297; } float3 _318 = _317 * 0.5; float3 _321 = _275.xyz + _318; float4 _322 = float4(_321.x, _321.y, _321.z, _275.w); float2 _332 = clamp(_82 + (float2(-1.0, 0.0) * _7._m0.xy), _95, _96); float3 _344 = _11._m5 * clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _348 = _12.sample(_13, _332, level(0.0)); float _349 = _348.y; float3 _364; if (_349 > 0.0) { _364 = _344 + (_14.sample(_15, _332, level(0.0)).xyz * clamp(_349 * _348.z, 0.0, 1.0)); } else { _364 = _344; } float3 _365 = _364 * 0.75; float3 _368 = _322.xyz + _365; float4 _369 = float4(_368.x, _368.y, _368.z, _322.w); float2 _379 = clamp(_82, _95, _96); float3 _391 = _11._m5 * clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _395 = _12.sample(_13, _379, level(0.0)); float _396 = _395.y; float3 _411; if (_396 > 0.0) { _411 = _391 + (_14.sample(_15, _379, level(0.0)).xyz * clamp(_396 * _395.z, 0.0, 1.0)); } else { _411 = _391; } float3 _412 = _411 * 1.0; float3 _415 = _369.xyz + _412; float4 _416 = float4(_415.x, _415.y, _415.z, _369.w); float2 _426 = clamp(_82 + (float2(1.0, 0.0) * _7._m0.xy), _95, _96); float3 _438 = _11._m5 * clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _442 = _12.sample(_13, _426, level(0.0)); float _443 = _442.y; float3 _458; if (_443 > 0.0) { _458 = _438 + (_14.sample(_15, _426, level(0.0)).xyz * clamp(_443 * _442.z, 0.0, 1.0)); } else { _458 = _438; } float3 _459 = _458 * 0.75; float3 _462 = _416.xyz + _459; float4 _463 = float4(_462.x, _462.y, _462.z, _416.w); float2 _473 = clamp(_82 + (float2(2.0, 0.0) * _7._m0.xy), _95, _96); float3 _485 = _11._m5 * clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _489 = _12.sample(_13, _473, level(0.0)); float _490 = _489.y; float3 _505; if (_490 > 0.0) { _505 = _485 + (_14.sample(_15, _473, level(0.0)).xyz * clamp(_490 * _489.z, 0.0, 1.0)); } else { _505 = _485; } float3 _506 = _505 * 0.5; float3 _509 = _463.xyz + _506; float4 _510 = float4(_509.x, _509.y, _509.z, _463.w); float2 _520 = clamp(_82 + (float2(-1.0, 1.0) * _7._m0.xy), _95, _96); float3 _532 = _11._m5 * clamp(_8.sample(_9, _520, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _536 = _12.sample(_13, _520, level(0.0)); float _537 = _536.y; float3 _552; if (_537 > 0.0) { _552 = _532 + (_14.sample(_15, _520, level(0.0)).xyz * clamp(_537 * _536.z, 0.0, 1.0)); } else { _552 = _532; } float3 _553 = _552 * 0.5; float3 _556 = _510.xyz + _553; float4 _557 = float4(_556.x, _556.y, _556.z, _510.w); float2 _567 = clamp(_82 + (float2(0.0, 1.0) * _7._m0.xy), _95, _96); float3 _579 = _11._m5 * clamp(_8.sample(_9, _567, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _583 = _12.sample(_13, _567, level(0.0)); float _584 = _583.y; float3 _599; if (_584 > 0.0) { _599 = _579 + (_14.sample(_15, _567, level(0.0)).xyz * clamp(_584 * _583.z, 0.0, 1.0)); } else { _599 = _579; } float3 _600 = _599 * 0.75; float3 _603 = _557.xyz + _600; float4 _604 = float4(_603.x, _603.y, _603.z, _557.w); float2 _614 = clamp(_82 + _7._m0.xy, _95, _96); float3 _626 = _11._m5 * clamp(_8.sample(_9, _614, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _630 = _12.sample(_13, _614, level(0.0)); float _631 = _630.y; float3 _646; if (_631 > 0.0) { _646 = _626 + (_14.sample(_15, _614, level(0.0)).xyz * clamp(_631 * _630.z, 0.0, 1.0)); } else { _646 = _626; } float3 _647 = _646 * 0.5; float3 _650 = _604.xyz + _647; float4 _651 = float4(_650.x, _650.y, _650.z, _604.w); float2 _661 = clamp(_82 + (float2(0.0, 2.0) * _7._m0.xy), _95, _96); float3 _673 = _11._m5 * clamp(_8.sample(_9, _661, level(0.0)).w * _7._m1, 0.0, 1.0); float4 _677 = _12.sample(_13, _661, level(0.0)); float _678 = _677.y; float3 _693; if (_678 > 0.0) { _693 = _673 + (_14.sample(_15, _661, level(0.0)).xyz * clamp(_678 * _677.z, 0.0, 1.0)); } else { _693 = _673; } float3 _697 = _651.xyz + (_693 * 0.5); float4 _698 = float4(_697.x, _697.y, _697.z, _651.w); float3 _702 = _698.xyz * float3(0.125); _28 _704 = _74; _704._m0 = float4(_702.x, _702.y, _702.z, _698.w); _28 _705 = _704; _705._m0.w = 1.0; out.m_5 = _705._m0; return out; }