#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_in { int vIndex [[user(locn1)]]; float2 vTex [[user(locn0)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; float4 sample_from_global(thread int& vIndex, thread float2& vTex, thread const array, 4> uSampler, thread const array uSamplerSmplr) { return uSampler[vIndex].sample(uSamplerSmplr[vIndex], (vTex + float2(0.100000001490116119384765625))); } float4 sample_from_argument(thread const array, 4> samplers, thread const array samplersSmplr, thread int& vIndex, thread float2& vTex) { return samplers[vIndex].sample(samplersSmplr[vIndex], (vTex + float2(0.20000000298023223876953125))); } float4 sample_single_from_argument(thread const texture2d samp, thread const sampler sampSmplr, thread float2& vTex) { return samp.sample(sampSmplr, (vTex + float2(0.300000011920928955078125))); } fragment main0_out main0(main0_in in [[stage_in]], array, 4> uSampler [[texture(0)]], array, 4> uTextures [[texture(1)]], array uSamplerSmplr [[sampler(0)]], array uSamplers [[sampler(1)]]) { main0_out out = {}; out.FragColor = float4(0.0); out.FragColor += uTextures[2].sample(uSamplers[1], in.vTex); out.FragColor += uSampler[in.vIndex].sample(uSamplerSmplr[in.vIndex], in.vTex); out.FragColor += sample_from_global(in.vIndex, in.vTex, uSampler, uSamplerSmplr); out.FragColor += sample_from_argument(uSampler, uSamplerSmplr, in.vIndex, in.vTex); out.FragColor += sample_single_from_argument(uSampler[3], uSamplerSmplr[3], in.vTex); return out; }