#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct main0_out { float4 gl_Position [[position]]; }; [[ patch(triangle, 0) ]] vertex main0_out main0(uint gl_PrimitiveID [[patch_id]], const device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { main0_out out = {}; spvUnsafeArray gl_TessLevelOuter = {}; spvUnsafeArray gl_TessLevelInner = {}; gl_TessLevelOuter[0] = spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0]; gl_TessLevelOuter[1] = spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1]; gl_TessLevelOuter[2] = spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2]; gl_TessLevelInner[0] = spvTessLevel[gl_PrimitiveID].insideTessellationFactor; out.gl_Position = float4(gl_TessLevelOuter[0], gl_TessLevelOuter[1], gl_TessLevelOuter[2], gl_TessLevelOuter[3]) + float2(gl_TessLevelInner[0], gl_TessLevelInner[1]).xyxy; return out; }