static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = (((1.0f.xxxx + 1.0f.xxxx) + (1.0f.xxx.xyzz + 1.0f.xxxx)) + (1.0f.xxxx + 2.0f.xxxx)) + (1.0f.xx.xyxy + 2.0f.xxxx); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }