#include #include using namespace metal; struct main0_out { float FragColor [[color(0)]]; }; fragment main0_out main0(depth2d uDepth [[texture(0)]], texture2d uColor [[texture(1)]], sampler uSamplerShadow [[sampler(0)]], sampler uSampler [[sampler(1)]]) { main0_out out = {}; out.FragColor = uDepth.sample_compare(uSamplerShadow, float3(0.5).xy, 0.5) + uColor.sample(uSampler, float2(0.5)).x; return out; }