#version 450 layout(binding = 0, rgba32f) uniform writeonly imageBuffer RWTex; layout(binding = 1) uniform samplerBuffer Tex; layout(location = 0) out vec4 _entryPointOutput; void main() { imageStore(RWTex, 20, vec4(1.0, 2.0, 3.0, 4.0)); _entryPointOutput = texelFetch(Tex, 10); }