#version 310 es precision mediump float; precision highp int; layout(location = 0) out mediump int FragColor; void main() { do { FragColor = 16; for (mediump int _143 = 0; _143 < 25; ) { FragColor += 10; _143++; continue; } for (mediump int _144 = 1; _144 < 30; ) { FragColor += 11; _144++; continue; } mediump int _145; _145 = 0; for (; _145 < 20; ) { FragColor += 12; _145++; continue; } mediump int _62 = _145 + 3; FragColor += _62; if (_62 == 40) { for (mediump int _149 = 0; _149 < 40; ) { FragColor += 13; _149++; continue; } break; } FragColor += _62; mediump ivec2 _146; _146 = ivec2(0); for (; _146.x < 10; ) { FragColor += _146.y; mediump ivec2 _142 = _146; _142.x = _146.x + 4; _146 = _142; continue; } for (mediump int _148 = _62; _148 < 40; ) { FragColor += _148; _148++; continue; } FragColor += _62; break; } while(false); }