#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float gl_ClipDistance_0 [[user(clip0)]]; float gl_ClipDistance_1 [[user(clip1)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; spvUnsafeArray gl_ClipDistance = {}; gl_ClipDistance[0] = in.gl_ClipDistance_0; gl_ClipDistance[1] = in.gl_ClipDistance_1; out.FragColor = float4((1.0 - gl_ClipDistance[0]) - gl_ClipDistance[1]); return out; }