#version 450 #ifndef SPIRV_CROSS_CONSTANT_ID_1 #define SPIRV_CROSS_CONSTANT_ID_1 11 #endif const int _10 = SPIRV_CROSS_CONSTANT_ID_1; #ifndef SPIRV_CROSS_CONSTANT_ID_2 #define SPIRV_CROSS_CONSTANT_ID_2 12 #endif const int _11 = SPIRV_CROSS_CONSTANT_ID_2; #ifndef SPIRV_CROSS_CONSTANT_ID_3 #define SPIRV_CROSS_CONSTANT_ID_3 13 #endif #ifndef SPIRV_CROSS_CONSTANT_ID_4 #define SPIRV_CROSS_CONSTANT_ID_4 14 #endif const uint _29 = (uint(int(gl_WorkGroupSize.x)) + 3u); const uvec3 _30 = uvec3(_29, int(gl_WorkGroupSize.y), 2u); layout(local_size_x = SPIRV_CROSS_CONSTANT_ID_3, local_size_y = SPIRV_CROSS_CONSTANT_ID_4, local_size_z = 2) in; layout(binding = 0, std430) buffer SSBO { vec4 values[]; } _8; void main() { _8.values[gl_GlobalInvocationID.x] = ((((_8.values[gl_GlobalInvocationID.x] + vec4(2.0)) + vec3(_30).xyzz) * float(int(gl_WorkGroupSize.x))) * float(int(gl_WorkGroupSize.y))) * float(int(2u)); }