#version 450 layout(location = 0) in vec4 v; layout(location = 0) out vec4 vo0; layout(location = 1) out vec4 vo1; vec4 modf_inner(out vec4 tmp) { vec4 _20 = modf(v, tmp); return _20; } float modf_inner_partial(inout vec4 tmp) { float _30 = modf(v.x, tmp.x); return _30; } void main() { vec4 param; vec4 _37 = modf_inner(param); vec4 tmp = param; vo0 = _37; vo1 = tmp; vec4 param_1 = tmp; float _43 = modf_inner_partial(param_1); tmp = param_1; vo0.x += _43; vo1.x += tmp.x; }