#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO { float data; } _11; float _188; void main() { if (!(_11.data == 0.0)) { _11.data = 10.0; } else { _11.data = 15.0; } switch (int(_11.data)) { case 0: { _11.data = 20.0; break; } case 1: { _11.data = 30.0; break; } } float _185; _185 = _188; for (int _184 = 0; _184 < 20; ) { _185 += 10.0; _184++; continue; } _11.data = _185; }