static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); RWByteAddressBuffer _9 : register(u0); void comp_main() { _9.Store(8, asuint(distance(asfloat(_9.Load(0)), asfloat(_9.Load(4))))); _9.Store(12, asuint(length(asfloat(_9.Load(0))))); _9.Store(16, asuint(sign(asfloat(_9.Load(0))))); } [numthreads(1, 1, 1)] void main() { comp_main(); }