#include #include using namespace metal; fragment void main0(texture2d_ms uImageMS [[texture(0)]], texture2d_array uImageArray [[texture(1)]], texture2d uImage [[texture(2)]]) { uImage.write(uImageMS.read(uint2(int2(1, 2)), 2), uint2(int2(2, 3))); uImageArray.write(uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z)), uint2(int3(2, 3, 7).xy), uint(int3(2, 3, 7).z)); }