#version 450 layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO { float a; float b; float c; float d; float e; } _9; void main() { _9.c = distance(_9.a, _9.b); _9.d = length(_9.a); _9.e = normalize(_9.a); }