static const float4 _34[2] = { 0.0f.xxxx, 0.0f.xxxx }; static float4 vInput; static float4 FragColor; struct SPIRV_Cross_Input { float4 vInput : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; static float4 _32; void frag_main() { float4 _37 = vInput; float4 _38 = _37; _38.x = 1.0f; _38.y = 2.0f; _38.z = 3.0f; _38.w = 4.0f; FragColor = _38; float4 _6 = _37; _6.x = 1.0f; _6.y = 2.0f; _6.z = 3.0f; _6.w = 4.0f; FragColor = _6; float4 _42 = _37; _42.x = 1.0f; _42.y = 2.0f; _42.z = 3.0f; _42.w = 4.0f; FragColor = _42; float4 _44 = _37; _44.x = 1.0f; float4 _45 = _44; _45.y = 2.0f; float4 _46 = _45; _46.z = 3.0f; float4 _47 = _46; _47.w = 4.0f; FragColor = _47 + _44; FragColor = _47 + _45; float4 _49; _49.x = 1.0f; _49.y = 2.0f; _49.z = 3.0f; _49.w = 4.0f; FragColor = _49; float4 _53 = 0.0f.xxxx; _53.x = 1.0f; FragColor = _53; float4 _54[2] = _34; _54[1].z = 1.0f; _54[0].w = 2.0f; FragColor = _54[0]; FragColor = _54[1]; float4x4 _58 = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); _58[1].z = 1.0f; _58[2].w = 2.0f; FragColor = _58[0]; FragColor = _58[1]; FragColor = _58[2]; FragColor = _58[3]; float4 PHI; PHI = _46; float4 _65 = PHI; _65.w = 4.0f; FragColor = _65; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vInput = stage_input.vInput; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }