/* * Copyright 2015-2018 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SPIRV_CROSS_CPP_HPP #define SPIRV_CROSS_CPP_HPP #include "spirv_glsl.hpp" #include #include namespace spirv_cross { class CompilerCPP : public CompilerGLSL { public: CompilerCPP(std::vector spirv_) : CompilerGLSL(move(spirv_)) { } CompilerCPP(const uint32_t *ir, size_t word_count) : CompilerGLSL(ir, word_count) { } std::string compile() override; // Sets a custom symbol name that can override // spirv_cross_get_interface. // // Useful when several shader interfaces are linked // statically into the same binary. void set_interface_name(std::string name) { interface_name = std::move(name); } private: void emit_header() override; void emit_c_linkage(); void emit_function_prototype(SPIRFunction &func, const Bitset &return_flags) override; void emit_resources(); void emit_buffer_block(const SPIRVariable &type) override; void emit_push_constant_block(const SPIRVariable &var) override; void emit_interface_block(const SPIRVariable &type); void emit_block_chain(SPIRBlock &block); void emit_uniform(const SPIRVariable &var) override; void emit_shared(const SPIRVariable &var); void emit_block_struct(SPIRType &type); std::string variable_decl(const SPIRType &type, const std::string &name, uint32_t id) override; std::string argument_decl(const SPIRFunction::Parameter &arg); std::vector resource_registrations; std::string impl_type; std::string resource_type; uint32_t shared_counter = 0; std::string interface_name; }; } // namespace spirv_cross #endif