#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO { vec4 data; int index; } _13; void main() { vec4 d = _13.data; _13.data = vec4(d.x, d.yz + vec2(10.0), d.w); _13.data = (d + d) + d; _13.data = (d.yz + vec2(10.0)).xxyy; float t = (d.yz + vec2(10.0)).y; _13.data = vec4(t); t = (d.zw + vec2(10.0))[_13.index]; _13.data = vec4(t); }