#include #include using namespace metal; constant float4 _20[2] = { float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }; struct main0_out { float4 FragColors_0 [[color(0)]]; float4 FragColors_1 [[color(1)]]; float4 FragColor [[color(2)]]; }; fragment main0_out main0() { main0_out out = {}; float4 FragColors[2] = { float4(1.0, 2.0, 3.0, 4.0), float4(10.0) }; out.FragColor = float4(5.0); out.FragColors_0 = FragColors[0]; out.FragColors_1 = FragColors[1]; return out; }