#include #include using namespace metal; struct foo { int a[128]; uint b; float2 c; }; struct bar { int d; }; kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) { bool _70 = cb.d != 0; for (device int* _52 = &(_70 ? &buf : nullptr)->a[0u], * _55 = &buf.a[0u]; (*_52) != (*_55); ) { int _66 = ((*_52) + (*_55)) + int((*(_70 ? &gl_GlobalInvocationID : &gl_LocalInvocationID)).x); *_52 = _66; *_55 = _66; _52 = &_52[1u]; _55 = &_55[1u]; continue; } }