#version 450 layout(location = 0) out float FragColor; float _mat3(float a) { return a + 1.0; } float _RESERVED_IDENTIFIER_FIXUP_gl_Foo(int a) { return float(a) + 1.0; } void main() { float param = 2.0; int param_1 = 4; FragColor = _mat3(param) + _RESERVED_IDENTIFIER_FIXUP_gl_Foo(param_1); }