#include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; uint gl_Layer [[render_target_array_index]]; }; vertex main0_out main0(uint gl_InstanceIndex [[instance_id]], uint gl_BaseInstance [[base_instance]]) { main0_out out = {}; const uint gl_ViewIndex = 0; out.gl_Position = float4(float(int(gl_ViewIndex))); return out; }