#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float2 vUV [[user(locn0)]]; int vIndex [[user(locn1)]]; }; fragment main0_out main0(main0_in in [[stage_in]], array, 10> uTex [[texture(0)]], sampler Immut [[sampler(0)]]) { main0_out out = {}; out.FragColor = uTex[in.vIndex].sample(Immut, in.vUV); return out; }