#include #include using namespace metal; struct Foo { packed_float3 a; }; struct Bar { packed_float3 a; }; struct SSBOScalar { Foo foo; Bar bar; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device SSBOScalar& buffer_scalar [[buffer(0)]]) { buffer_scalar.foo.a[0u] = 10.0; buffer_scalar.bar.a[0u] = 20.0; }