#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct main0_out { float4 v0; float4 gl_Position; float gl_PointSize; }; struct main0_patchOut { float4 v3; }; static inline __attribute__((always_inline)) void write_in_func(device main0_out* thread & gl_out, thread uint& gl_InvocationID, threadgroup float4 (&v1)[2], device float4& v3) { gl_out[gl_InvocationID].v0 = float4(1.0); gl_out[gl_InvocationID].v0.z = 3.0; if (gl_InvocationID == 0) { v1[0] = float4(2.0); ((threadgroup float*)&v1[0])[0u] = 3.0; v1[1] = float4(2.0); ((threadgroup float*)&v1[1])[0u] = 5.0; } v3 = float4(5.0); gl_out[gl_InvocationID].gl_Position = float4(10.0); gl_out[gl_InvocationID].gl_Position.z = 20.0; gl_out[gl_InvocationID].gl_PointSize = 40.0; } kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) { threadgroup float4 v1[2]; device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; write_in_func(gl_out, gl_InvocationID, v1, patchOut.v3); }