static int index; static uint FragColor; struct SPIRV_Cross_Input { nointerpolation int index : TEXCOORD0; }; struct SPIRV_Cross_Output { uint FragColor : SV_Target0; }; void frag_main() { uint _17 = uint(index); FragColor = uint(WaveActiveMin(index)); FragColor = uint(WaveActiveMax(int(_17))); FragColor = WaveActiveMin(uint(index)); FragColor = WaveActiveMax(_17); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { index = stage_input.index; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }