#include #include using namespace metal; struct UBO { float4 v; float4x4 m; }; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float4 vColor [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], constant UBO& _13 [[buffer(0)]]) { main0_out out = {}; out.FragColor = (_13.m * in.vColor) + _13.v; return out; }