#include #include using namespace metal; struct D { float4 a; float b; }; constant float4 _14[4] = { float4(0.0), float4(0.0), float4(0.0), float4(0.0) }; struct main0_out { float FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; float a = 0.0; float4 b = float4(0.0); float2x3 c = float2x3(float3(0.0), float3(0.0)); D d = D{ float4(0.0), 0.0 }; out.FragColor = a; return out; }