#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; float4 fragment0 = float4(10.0); float4 compute0 = float4(10.0); float4 kernel0 = float4(10.0); float4 vertex0 = float4(10.0); out.FragColor = ((fragment0 + compute0) + kernel0) + vertex0; return out; }