#version 100 #extension GL_EXT_shader_framebuffer_fetch : require #extension GL_EXT_draw_buffers : require precision mediump float; precision highp int; mediump vec4 uSubpass0; mediump vec4 uSubpass1; void main() { uSubpass0 = gl_LastFragData[0]; uSubpass1 = gl_LastFragData[1]; gl_FragData[0] = uSubpass0.xyz + uSubpass1.xyz; }