static float4 FragColor; static float4 vIn; static int4 vIn1; struct SPIRV_Cross_Input { float4 vIn : TEXCOORD0; nointerpolation int4 vIn1 : TEXCOORD1; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { FragColor = vIn; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { vIn = stage_input.vIn; vIn1 = stage_input.vIn1; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }