#include #include using namespace metal; struct Buff { uint TestVal; }; struct main0_out { float4 fsout_Color [[color(0)]]; }; fragment main0_out main0(constant Buff& _15 [[buffer(0)]]) { main0_out out = {}; out.fsout_Color = float4(1.0); switch (_15.TestVal) { case 0u: { out.fsout_Color = float4(0.100000001490116119384765625); break; } case 1u: { out.fsout_Color = float4(0.20000000298023223876953125); break; } } return out; }