#include #include using namespace metal; struct SSBO { uint size; float4 v[1]; }; struct SSBO1 { float bz[1]; }; struct SSBO2 { uint size2; float4 w[1]; }; struct SSBO3 { float bz[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); struct spvDescriptorSetBuffer0 { device SSBO* m_16 [[id(0)]]; constant uint* spvBufferSizeConstants [[id(1)]]; }; struct spvDescriptorSetBuffer1 { device SSBO1* ssbos [[id(0)]][2]; constant uint* spvBufferSizeConstants [[id(2)]]; }; kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvBufferSizeConstants [[buffer(25)]], device SSBO2& _38 [[buffer(2)]], device SSBO3* ssbos2_0 [[buffer(3)]], device SSBO3* ssbos2_1 [[buffer(4)]]) { device SSBO3* ssbos2[] = { ssbos2_0, ssbos2_1, }; constant uint& spvDescriptorSet0_m_16BufferSize = spvDescriptorSet0.spvBufferSizeConstants[0]; constant uint* spvDescriptorSet1_ssbosBufferSize = &spvDescriptorSet1.spvBufferSizeConstants[0]; constant uint& _38BufferSize = spvBufferSizeConstants[2]; constant uint* ssbos2BufferSize = &spvBufferSizeConstants[3]; (*spvDescriptorSet0.m_16).size = ((uint(int((spvDescriptorSet0_m_16BufferSize - 16) / 16)) + uint(int((spvDescriptorSet1_ssbosBufferSize[1] - 0) / 4))) + uint(int((_38BufferSize - 16) / 16))) + uint(int((ssbos2BufferSize[0] - 0) / 4)); }