#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct UBO { float4 uScale; float3 uCamPos; float2 uPatchSize; float2 uMaxTessLevel; float uDistanceMod; float4 uFrustum[6]; }; struct main0_patchOut { float2 vOutPatchPosBase; float4 vPatchLods; }; struct main0_in { float2 vPatchPosBase [[attribute(0)]]; }; static inline __attribute__((always_inline)) bool frustum_cull(thread const float2& p0, constant UBO& v_41) { float2 min_xz = (p0 - float2(10.0)) * v_41.uScale.xy; float2 max_xz = ((p0 + v_41.uPatchSize) + float2(10.0)) * v_41.uScale.xy; float3 bb_min = float3(min_xz.x, -10.0, min_xz.y); float3 bb_max = float3(max_xz.x, 10.0, max_xz.y); float3 center = (bb_min + bb_max) * 0.5; float radius = 0.5 * length(bb_max - bb_min); float3 f0 = float3(dot(v_41.uFrustum[0], float4(center, 1.0)), dot(v_41.uFrustum[1], float4(center, 1.0)), dot(v_41.uFrustum[2], float4(center, 1.0))); float3 f1 = float3(dot(v_41.uFrustum[3], float4(center, 1.0)), dot(v_41.uFrustum[4], float4(center, 1.0)), dot(v_41.uFrustum[5], float4(center, 1.0))); bool _205 = any(f0 <= float3(-radius)); bool _215; if (!_205) { _215 = any(f1 <= float3(-radius)); } else { _215 = _205; } return !_215; } static inline __attribute__((always_inline)) float lod_factor(thread const float2& pos_, constant UBO& v_41) { float2 pos = pos_ * v_41.uScale.xy; float3 dist_to_cam = v_41.uCamPos - float3(pos.x, 0.0, pos.y); float level = log2((length(dist_to_cam) + 9.9999997473787516355514526367188e-05) * v_41.uDistanceMod); return fast::clamp(level, 0.0, v_41.uMaxTessLevel.x); } static inline __attribute__((always_inline)) float4 tess_level(thread const float4& lod, constant UBO& v_41) { return exp2(-lod) * v_41.uMaxTessLevel.y; } static inline __attribute__((always_inline)) float tess_level(thread const float& lod, constant UBO& v_41) { return v_41.uMaxTessLevel.y * exp2(-lod); } static inline __attribute__((always_inline)) void compute_tess_levels(thread const float2& p0, constant UBO& v_41, device float2& vOutPatchPosBase, device float4& vPatchLods, device half (&gl_TessLevelOuter)[4], device half (&gl_TessLevelInner)[2]) { vOutPatchPosBase = p0; float2 param = p0 + (float2(-0.5) * v_41.uPatchSize); float l00 = lod_factor(param, v_41); float2 param_1 = p0 + (float2(0.5, -0.5) * v_41.uPatchSize); float l10 = lod_factor(param_1, v_41); float2 param_2 = p0 + (float2(1.5, -0.5) * v_41.uPatchSize); float l20 = lod_factor(param_2, v_41); float2 param_3 = p0 + (float2(-0.5, 0.5) * v_41.uPatchSize); float l01 = lod_factor(param_3, v_41); float2 param_4 = p0 + (float2(0.5) * v_41.uPatchSize); float l11 = lod_factor(param_4, v_41); float2 param_5 = p0 + (float2(1.5, 0.5) * v_41.uPatchSize); float l21 = lod_factor(param_5, v_41); float2 param_6 = p0 + (float2(-0.5, 1.5) * v_41.uPatchSize); float l02 = lod_factor(param_6, v_41); float2 param_7 = p0 + (float2(0.5, 1.5) * v_41.uPatchSize); float l12 = lod_factor(param_7, v_41); float2 param_8 = p0 + (float2(1.5) * v_41.uPatchSize); float l22 = lod_factor(param_8, v_41); float4 lods = float4(dot(float4(l01, l11, l02, l12), float4(0.25)), dot(float4(l00, l10, l01, l11), float4(0.25)), dot(float4(l10, l20, l11, l21), float4(0.25)), dot(float4(l11, l21, l12, l22), float4(0.25))); vPatchLods = lods; float4 outer_lods = fast::min(lods, lods.yzwx); float4 param_9 = outer_lods; float4 levels = tess_level(param_9, v_41); gl_TessLevelOuter[0] = half(levels.x); gl_TessLevelOuter[1] = half(levels.y); gl_TessLevelOuter[2] = half(levels.z); gl_TessLevelOuter[3] = half(levels.w); float min_lod = fast::min(fast::min(lods.x, lods.y), fast::min(lods.z, lods.w)); float param_10 = fast::min(min_lod, l11); float inner = tess_level(param_10, v_41); gl_TessLevelInner[0] = half(inner); gl_TessLevelInner[1] = half(inner); } kernel void main0(main0_in in [[stage_in]], constant UBO& v_41 [[buffer(0)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]]) { device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; if (gl_InvocationID < spvIndirectParams[0]) gl_in[gl_InvocationID] = in; threadgroup_barrier(mem_flags::mem_threadgroup); if (gl_InvocationID >= 1) return; float2 p0 = gl_in[0].vPatchPosBase; float2 param = p0; if (!frustum_cull(param, v_41)) { spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(-1.0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(-1.0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(-1.0); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(-1.0); spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(-1.0); spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(-1.0); } else { float2 param_1 = p0; compute_tess_levels(param_1, v_41, patchOut.vOutPatchPosBase, patchOut.vPatchLods, spvTessLevel[gl_PrimitiveID].edgeTessellationFactor, spvTessLevel[gl_PrimitiveID].insideTessellationFactor); } }